State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Historical Games Performance in Turkey for Q2 2022

In Q2 2022, the top 5 historical games in Turkey showed varying trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.

Top 5 Historical Games Performance in Turkey for Q2 2022

In the second quarter of 2022, the top 5 historical games in Turkey displayed a range of performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period:

1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. experienced fluctuations in weekly revenue, peaking at approximately $4.8K at the end of March and then gradually declining to around $1.9K by the end of June. Weekly downloads for the game started strong with over 56K at the end of March but saw a downward trend, reaching about 24.9K by the end of June. Active users also showed a similar downtrend, starting at around 227.9K and decreasing to approximately 127.1K over the quarter.

Supremacy 1914 by Bytro Labs GmbH showed significant revenue growth in early May, peaking at about $5.4K, before seeing a decline to around $2.2K by the end of June. Downloads saw a notable spike in mid-April with around 92.3K but dropped to about 9.1K by the end of June. Active users followed a similar pattern, starting with a significant increase to around 115K in early May but dropping to approximately 37.2K by the end of the quarter.

Royal Match from Dream Games maintained a steady increase in weekly revenue, peaking at approximately $23.4K in the final week of June. Weekly downloads fluctuated but generally trended downward, starting at around 40.7K at the end of March and ending the quarter with approximately 24.1K. Active users, however, exhibited a strong upward trend, starting at around 308.6K and reaching approximately 366.8K by the end of June.

Shadow Fight 2 by Nekki Games saw stable weekly revenue, remaining around the $400-$500 range throughout the quarter. Downloads showed some fluctuation, peaking at approximately 31.8K in early April and then settling around 25K by the end of June. Active users remained relatively stable, with minor fluctuations, starting at around 219.7K and ending the quarter at approximately 175.3K.

Comics Bob from SayGames LTD did not generate revenue during this period. However, the game saw a significant increase in downloads and active users towards the end of the quarter. Downloads peaked at around 36.9K in the last week of June, while active users increased from approximately 46.8K at the end of March to about 86.5K by the end of June.

These insights are based on data from Sensor Tower, where more detailed information can be found.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022